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I'm glad the elevation seemed to be special enough to point out, I just wished I had a better way of making the levels outside of stacking 2D tilemaps (when you only have a day left to basically superman the levels it's not like I was thinking of anything else...)

Yeah other than the slightly uncomfortable control scheme, I really intended it to be more along "survival horror" and wanted to discourage fighting unless you really can't help it (honestly I think if I had time to do stealth, that would've been a nice addition.)

There was supposed to be more of a focus on exploration and using the two "modes" to travel through stuff. However I didn't really have enough time to design levels to properly make use of the mechanics.