I haven't finished it, but I'm considering doing so later, this is pretty good. This feels like one of the more balanced entries I've played so far with a fair amount of difficulty.
I quite like your spell language system, and tying it to the meters. It's a very creative and immersive interaction method!
The sound design is very coherent and put together as well. It very much helped the game atmosphere.
I'm not quite sure why but the movement feels disorienting compared to some of the other entries I've tried, and it's not an issue with the instant movement.
I feel like it has something to do with the turning (I doubt the camera isn't centered... But for instance on the statues if I turn with A/D I would expect to be facing the walls? But it appears to wrap me "around" the statue, which confuses me since under the grid limitations I don't believe it makes sense to be able to be behind the statue?)
Since I personally found it very easy to get disoriented I had to rely on the minimap spells a lot, and kind of wished they operated on a real timer or more than one "action" worth of time.
I find it refreshing that "game-over" seems to be just kicking you back to a starting point sort of like a souls-like. Although unfortunately since it is a bit annoying to retravel back after every "death" it's a bit hard for me to consume in one session since it took me a little bit to properly figure out how to play. Having a spell to make a checkpoint or something could be nice and hopefully not break the balance.