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I haven't finished it, but I'm considering doing so later, this is pretty good. This feels like one of the more balanced entries I've played so far with a fair amount of difficulty.

I quite like your spell language system, and tying it to the meters. It's a very creative and immersive interaction method!

The sound design is very coherent and put together as well. It very much helped the game atmosphere.

I'm not quite sure why but the movement feels disorienting compared to some of the other entries I've tried, and it's not an issue with the instant movement.

I feel like it has something to do with the turning (I doubt the camera isn't centered... But for instance on the statues if I turn with A/D I would expect to be facing the walls? But it appears to wrap me "around" the statue, which confuses me since under the grid limitations I don't believe it makes sense to be able to be behind the statue?)

Since I personally found it very easy to get disoriented I had to rely on the minimap spells a lot, and kind of wished they operated on a real timer or more than one "action" worth of time.

I find it refreshing that "game-over" seems to be just kicking you back to a starting point sort of like a souls-like. Although unfortunately since it is a bit annoying to retravel back after every "death" it's a bit hard for me to consume in one session since it took me a little bit to properly figure out how to play. Having a spell to make a checkpoint or something could be nice and hopefully not break the balance.

Thank you so much for taking the time to explore purgatory! We appreciate it.

If you do happen to come back, be sure to click the “Continue” option on the opening screen as all of your Rune progress should be saved both in browser and desktop versions.

For the POV, you are actually slightly back from the center of a tile, as though you’re standing 1 step away from the center. This is likely what is making you feel disoriented. This makes it so you can occupy the same space as the statue and rotate around it without needing to “physically” move around it. You’re not the first person to mention it being disorienting… but I’ve also heard others say it works really well as the FOV doesn’t distort the rest of the map. I also believe this is a how many classic crawlers to position the camera (which is why I chose to do it that way). Definitely something I should consider in future entries.

In future versions, I think a mini-map button is definitely a good idea.

Again, thank you so much for taking the time to play, rate, and leave such a great comment.