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(+1)

The visuals and systems feel very professional; I wouldn't be surprised to see these in a published game.

Unfortunately I drowned in the first underwater section, because I couldn't figure out how to ascend or descend; it's pretty tough to have a time limit when trying to figure out new controls without a tutorial! I absolutely get that it feels much nicer to be able to navigate the ladders above water with the ordinary direction buttons, but it might still have been best to force the player to learn the up and down controls then, rather than only requiring them when drowning? Also, I'm not sure whether you were able to implement saves/continue points (there is a "load game" in the main menu, at least?); if you were then I think one before the first drowning section would have been a very good idea (or even before the first combat; ideally you don't ever want players to be replaying the early sections of the game that have no challenges).

Still, a very solid entry overall (and of course as I've mentioned I'm a huge fan of the verticality), so great work!

(+1)

Thanks for playing our game and we're especially grateful for you kind words. We hope to publish a game at some point in the future.

We should have done a tutorial on the controls for sure. It would have been easy, in hindsight, to at least put in a note somewhere to say to use the right mouse button or PgUp/PgDn. This is why it's great to cut your teeth on these things in a game jam like this. It's a reminder to not forget the basics of tutorials on game controls and mechanics.

We're really sorry we didn't add in a checkpoint system to auto save. We spent the best part of a day making sure load/save worked, doing the checkpoints would have been trivial in comparison and yet we missed it out. You are so right here.

Thanks for your very constructive feedback on our game. We look forward to playing your game this week, it look very stylish. Best of luck in the jam!

(+1)

Ah, then was there a manual save? My bad, in that case; with manual saving that death would be on me. I guess it was on a menu I never opened.

Best of luck with your publishing ambitions!