There was a lot of text to read. It kept on coming as well. Just when we thought it had stopped, there was more text and we couldn't move forward. Then there was more text. 😉
We had some difficulty with the controls. Our muscle memory is baked into Q/E being rotate and A/D being strafe. It may not affect everyone but it made it slightly frustrating to move around for us.
We loved the runes and combining them to cast spells though. This tied in really nicely to the duality theme too. Good job there.
The font choices were nice and the map spell was a great idea. We quit the game accidentally by going to the options menu to change the volume though.
We played for 12 minutes but we were unable to not trigger the pressure plated to get out of the room with the dark portal, even though we were floating in mid-air. Was this a bug or did we miss something? During that time we didn't encounter any enemies so we couldn't judge the combat system. Given the short attention span of game jam reviewers we'd suggest less text and more getting into the meat and potatoes of the game earlier on. This is advice we should listen to ourselves sometimes too!
Well done for producing an on-theme game with such interesting spell mechanics. We'd love to see how you progress with this post jam.