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I ran into a bug in the High Fall area that prevented me from continuing - it was once I had dropped the second crate that there was an invisible wall blocking my progress here: 

I suspect that this was due to me saving and loading in that room earlier (I was facing out from the alcove in the switch after having dropped one crate when I did so).

No final thoughts yet - I'm planning on restarting from the beginning to see if it'll work for me if I don't save there, but I'm very impressed so far.

Many thanks for playing our game. It's great to see how far you got. Sorry about that load save bug. We'll fix it post jam for sure. Given your screenshot and description we were able to work out that any killed enemy keeps its grid square blocked when you reload, even though they're dead. For now, if you do save, make sure you can walk around the enemy before you kill it. Not the best workaround but it's all we've got for now.

You made it to point 5 in the map BTW. Good job, you're probably about 30% of the way through the whole game:

Dungeon Diver by Arlorean on Sketchfab

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Went back to this to try again and beat it this time. Getting stuck was for the best, as I didn't miss the spear this time. I'm beyond impressed with how much work you both did. That murky area at the end was quite unsettling! My only suggestion would that it would've been nice to have some way to quickly add items to the inventory, as the drag target to put them into the general inventory was pretty small.

Thanks for persevering Kevin and we're glad you didn't fall fowl of the bug the second time around. You're absolutely right about the size of the quick drop inventory button being too small. We noticed ourselves but ran out of time to make it bigger. We'll make it bigger post release. Thanks for the feedback.