LOL, I love that the first quest I ran into was to deal with a "rat", how traditional. Oh, slightly disappointed that it's an actual rat -_-.
Things were going pretty well until I got into Underhold, looted a barrel, drank the potion out of it, and then close the inventory window, which resulted in this crash showing up in my console (Web build):
Uncaught RuntimeError: memory access out of bounds at __dynamic_cast (0bb02a0a:0x6309f) at Node* Object::cast_to<Node>(Object*) (0bb02a0a:0xc0624) at void call_with_variant_args_helper<__UnexistingClass, Node*, bool, Node::InternalMode, 0ul, 1ul, 2ul>(__UnexistingClass*, void (__UnexistingClass::*)(Node*, bool, Node::InternalMode), Variant const**, Callable::CallError&, IndexSequence<0ul, 1ul, 2ul>) (0bb02a0a:0x94ef97) at void call_with_variant_args_dv<__UnexistingClass, Node*, bool, Node::InternalMode>(__UnexistingClass*, void (__UnexistingClass::*)(Node*, bool, Node::InternalMode), Variant const**, int, Callable::CallError&, Vector<Variant> const&) (0bb02a0a:0x94eebf) at MethodBindT<Node*, bool, Node::InternalMode>::call(Object*, Variant const**, int, Callable::CallError&) const (0bb02a0a:0x94ed79) at Object::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x20d731) at Variant::callp(StringName const&, Variant const**, int, Variant&, Callable::CallError&) (0bb02a0a:0x20ae62) at GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Callable::CallError&, GDScriptFunction::CallState*) (0bb02a0a:0x19ce2d) at GDScriptInstance::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x210406) at Object::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x20d6a2)
I tried the download version instead, and made it back to where I was, but then had a crash when looting a rat's corpse :(.
(Note: I was doing all control with keyboard only (leaving the mouse on the middle of the screen), not sure if it had something to do with using space/esc/i/etc as opposed to clicking...)
What I was able to play was really cool though! I like how fleshed out the village felt (at least, at the surface, don't look inside their homes too closely!). Dungeon was nice and moody, and the inventory system seemed full-featured =). I wish it was a bit more stable so I could play more...