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(1 edit)

LOL, I love that the first quest I ran into was to deal with a "rat", how traditional.  Oh, slightly disappointed that it's an actual rat -_-.

Things were going pretty well until I got into Underhold, looted a barrel, drank the potion out of it, and then close the inventory window, which resulted in this crash showing up in my console (Web build):

Uncaught RuntimeError: memory access out of bounds
    at __dynamic_cast (0bb02a0a:0x6309f)
    at Node* Object::cast_to<Node>(Object*) (0bb02a0a:0xc0624)
    at void call_with_variant_args_helper<__UnexistingClass, Node*, bool, Node::InternalMode, 0ul, 1ul, 2ul>(__UnexistingClass*, void (__UnexistingClass::*)(Node*, bool, Node::InternalMode), Variant const**, Callable::CallError&, IndexSequence<0ul, 1ul, 2ul>) (0bb02a0a:0x94ef97)
    at void call_with_variant_args_dv<__UnexistingClass, Node*, bool, Node::InternalMode>(__UnexistingClass*, void (__UnexistingClass::*)(Node*, bool, Node::InternalMode), Variant const**, int, Callable::CallError&, Vector<Variant> const&) (0bb02a0a:0x94eebf)
    at MethodBindT<Node*, bool, Node::InternalMode>::call(Object*, Variant const**, int, Callable::CallError&) const (0bb02a0a:0x94ed79)
    at Object::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x20d731)
    at Variant::callp(StringName const&, Variant const**, int, Variant&, Callable::CallError&) (0bb02a0a:0x20ae62)
    at GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Callable::CallError&, GDScriptFunction::CallState*) (0bb02a0a:0x19ce2d)
    at GDScriptInstance::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x210406)
    at Object::callp(StringName const&, Variant const**, int, Callable::CallError&) (0bb02a0a:0x20d6a2)

I tried the download version instead, and made it back to where I was, but then had a crash when looting a rat's corpse :(.

(Note: I was doing all control with keyboard only (leaving the mouse on the middle of the screen), not sure if it had something to do with using space/esc/i/etc as opposed to clicking...)

What I was able to play was really cool though!  I like how fleshed out the village felt (at least, at the surface, don't look inside their homes too closely!).  Dungeon was nice and moody, and the inventory system seemed full-featured =).  I wish it was a bit more stable so I could play more...