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(1 edit) (+1)

I only managed to get to the under-water bit.  Not sure if I was doing something wrong, but it seemed like I wasn't descending at the second drop-off.

But as far as I got it looked, sounded and played great.  Very smooth interface.

I wasn't a fan of how many movement inputs it saved.  For me, just remembering the next potential movement is ideal.  Any more than that and I tend to over-shoot.

The flare stacking and respawning was a little annoying, but I assume that's not finished.

EDIT:  I got it.  I actually really like the free-look mode and the way it snaps to the closest grid view when you let go.

(+1)

Thanks for playing our game, we really appreciate it. Good catch on the movements. We are queuing up more than one, perhaps we should just make it one as you suggest. The flare stacking is a work in progress for sure. We'll work on it post jam. We're relieved you worked out the free look mode. Sorry for not explaining it at any point! Another lesson learned by doing a game jam. 

Thanks again for the feedback and we look forward to playing your game soon.