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Good work across the board! The combat could sometimes feel a little slow, and it wasn't always easy to figure out what the enemies were doing, but the variety of different options from the equipment made thigs interesting - and of course the core of dimension-hopping puzzles was solid.

Hope it was fun to make!

Thank you. I had a plan to show what enemies would do before their turn but I made the combat work just 2 days before the deadline. Many people mentioned combats being a drag, so I’ll improve on that. The game was really enjoyable to make and I plan to update it if you are interested. :)