Liked the aestetic of everything, it looked really well-put together. Movement was solid as well, though picking up souls sometimes felt off, since you can enter inside them and it wouldn't be interactable.
Sad about really long intro, though. Found 9 souls, couldn't find first door that probably had one more and really-really wasn't looking forward to read through whole intro for the third time :<. Combat starts to be really simple, once you figure out you can pre-parry attacks so I didn't even need to use any potions because of it. Maybe that wasn't intentional? :]