V0.31
-- Remapping the 'E' key does almost nothing. All that actually changes is which key you need to press to advance the bossfight chat boxes.
- The inventory screen also ignores remapping of the navigation keys and still forces you to use 'WASD'.
-- Hitting "Restart From Last Checkpoint" only resets player position and HP. Dead enemies stay dead, hearts stay collected, and most importantly, boss fights stay exactly how you left them. Missing HP and everything.
- Interestingly, the door to the demon girl fight won't be solid anymore.
- This also causes problems with the music that's supposed to play.
-- "Last Checkpoint" is interpreted as which green crystal was last used to save, not which one was last walked past, and this flag does not clear when you hit "New Game". This means a new game that checkpoint resets without saving first can skip as much as you want.
-- Charming an enemy right before they attack will still cause damage and knockback.
- If this pushes you into a mushroom spring, the entire sex animation will bounce up and down.