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The rating system doesn't seem well set-up for physical games, so I tried my best there -- more interesting is going to be this commentary, anyway.

I'm a pretty big connoisseur of solo tabletop RPGs, which normally take the form of 'journaling' games; roll some dice, write a little story or entry about what happened, move on. The 12 episode format works pretty well for the theme, and the structure lends itself well to episodic, monster-of-the-week shows. 

Numbers in general are pretty low; this tends to be good for tabletops, since that's less math and less to keep track of. Your player starts with 4 HP, and the kaiju tend to hover around there as well. However, in the context of a kaiju show, the numbers felt 'small'; I think I'd have appreciated a little more context into what 1 HP, or 1 round means. Is the 1/3 HP for a kaiju an entire, well-fought maneuver? Does lowering the HP of the hero or the kaiju cause their appearance, or shift the tone of battle? Is there the possibility of a transformation sequence or a form shift halfway through? How much time should a round last? Etc.

The structure also necessitates the construction of a lot of kaiju, especially if you get through all the episodes. The game as written makes all creation very freeform, and I struggled with coming up with enough enemies to fight. I think I'd have liked to see a list of, say, possible attacks, monster inspirations, special abilities, even environmental conditions, etc. that could be used to color a kaiju or an encounter (or even a hero), that the player could roll against to create random kaiju, or choose features from to splice one together. (with the option to still ignore it on their own, of course.)

I can't speak much to the mechanical balance of the game; I am curious if you had designed with the expectation of getting all the way through episode 12, though. In my first run, I ended up sort of ignoring the dice after the kaiju wound up winning 6 rounds in a row in episode 1 and caused me to burn all the heroic acts immediately...

Either way, I think this is a fascinating game and a pleasure to read through the rules, with some catches in the actual gameplay and some more areas that can be fleshed out in terms of providing guidance and structure. I think the structure and frame of the game is really cool, and could lead to really interesting stories being created, and I think there's a lot to work from if you decide to expand this.

Glad you played the game, thanks for the indepth feedback. The game can be played all the way through episode 12. 4/5 of my playtests ended up being wins. Make sure you are winning on ties, and not focusing on getting the kaiju to 0 HP. Kaiju can be killed with a Finishing Attack starting at 2HP.  Also you get a free attack when doing your Heroic Acts. But anyways thanks again for the detailed feedback.