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Can you tell me specifically where these inputs were happening? Is it with the grid movement or the menus. I'm aware the rotation is quite sensitive and if that's the issue I can understand it. 

My movement script is simply a script that starts a coroutine to check the current input every .15 seconds and move accordingly whenever an input is started and I have a script that disables that attatched to cancel input.

I'm using the default button input system for the menus but with the navigation changed from pass-through to value as that's what fixed my issue of having inputs going missing which on further research seems to be an issue with it being on fixed-update rather than dynamic. I'm not sure how to check the input cooldown.

When I press normal movement keys, WASD. Sometimes the character move twice. Single press of W puts you two tiles ahead for example. You mentioned a coroutine every .15 seconds. I think that might be why I get double inputs. Could try bumping it up to 0.2-0.25 ish maybe. I can help you check if you want to send me the new version on discord.