Lots of cool things about this game! Clearly a lot of time doing some customization of things like icons, enemies, status effects, etc. The more Harold heads, the better imo. Some cool randomization going on with the stages, though it still was repetitive after a few floors. Combat was alright, but status effects remaining after battle wasn't fun (especially blindness). There was also almost no incentive to battle after gearing everyone up. I kept on fighting in hopes of some extra badass weapon, but they all felt super par to me. Customizing defensive items was just a roll of the dice, so I just picked a random shield.
One weird glitch was the ability to use the stat items infinitely. This worked for a little bit, but then a little later the items did legitimately disappear, so not sure why that would happen.
I found a lot of parts humorous. I laughed out loud at the staff description. The dialog felt like it was all in the same voice - and didn't distinguish themselves in their personalities. And out of personal taste, I found they were all just really mean to each other in an off-putting way.
The game had a lot of interesting things going for it! Could act as a solid base for more development.