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(+2)

The demo 2 feels like a waaaay better game. The game play is a lot more fluent, and being ablbe to see my cursor is just something I didn't think I needed. Besides, the new girls Eva and Valerie are really cute. 

But since this is still a demo, I would leave my thoughts on some features that could be the cherry on top.

1. Repeatable scenes with each girl after they reach max level
Since currently there is nothing left to play after reaching max level, perhaps some repeatable game play and scenes can be added for each girl. They serve as rewards for the player and add some replay value without starting over again.

2. The ability to match in square
I not sure if I'm using the right term. In some match-3 games player can match a 2x2 square to get a small power up (such as the candy fish in soda crush). Even without the power up, I think it still will be a nice addition for this game. But I'm not sure how hard it will be to implement it, since there are actually 9 possible shape it can occur (2x2 and 2x2 with 1 tile on each neighboring position).

3. The ability to save while using joiplay on Android or an Android version of the game
I've been playing on Android using joiplay for these two demo. Using a touch screen while playing match-3 games just feels so much better than using mouse and keyboard for me. But when ever I try to save I get the error message as follow:

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 382, in __call__ AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL' -- Full Traceback ------------------------------------------------------------ Full traceback: File "_layout/screen_load_save.rpymc", line 35, in script File "renpy/ast.py", line 923, in execute File "renpy/python.py", line 2235, in py_exec_bytecode File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> File "renpy/ui.py", line 298, in interact File "renpy/display\core.py", line 3276, in interact File "renpy/display\core.py", line 4110, in interact_core File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\screen.py", line 726, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\behavior.py", line 979, in event File "renpy/display\behavior.py", line 914, in handle_click File "renpy/display\behavior.py", line 329, in run File "renpy/common/00action_file.rpy", line 382, in __call__ File "renpy/loadsave.py", line 415, in save File "renpy/loadsave.py", line 401, in save File "renpy/loadsave.py", line 49, in dump AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'

I don't know if it's possible to fix this though.

Overall, I think this game has develop a solid base so far, and I'm looking forward to future updates.