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Decent idea, but the mechanics quickly lock the player out of being able to make meaningful choices or engage with the game more than once every few minutes (and just to click once or twice at that).  Could be a viable contender if the bottleneck of funds production was removed, but as-is it's essentially unplayable after ~10 minutes in.  Unless the player wants to play it as an extreme idle game (one upgrade is a month plus delay to acquire).