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Yep, more combat variety is needed. That's a big part of the reason we're in beta, there are a bunch of things we still have to do . Variety in monster abilities, in maps, in mission goals, all that stuff sounds fun!

Very nice. I'd love to play that very much :)

What I forgot to write about are dungeons. I don't see it directly in the current game because of the overworld mapish design.

How would you integrate that? As part of a campaign on a different map or so?

Dungeons - we'll see. We have some underground battle maps now, but as for more extensive dungeons, it's not on the immediate list. But I think it would be fun to think about it later on. Maybe multi-part missions, that sort of thing.