It took me a while to figure out how the combat flowed, but I really liked it conceptually. Having a bar of actions that you can spend freely amongst attacks and movement is something I attempted to implement in my own game, since it gives you a breadth if options that you have to choose wisely.
And directional inputs for attack felt smooth at cool, though an execute/cancel button would be nice, as sometimes I got the timing off, and would move instead when I didn't want to,
Also, I feel like the shield enemies were too tough. I never figured out if I could attack them from the front or the sides. I didn't seem to have enough energy to get around behind them. And I couldn't experiment much since they could easily take you out in a single turn.
The environmental art is very nice, though the narrow view means you can't immediately see if there's a corridor to your left or right.
Over-all, great visuals and sound, and a cool combat system!