Having to worry about your friend's hunger added an interesting level of restriction on how far you could explore. It was never all that strict about it, so I thought it added to the tension without taking away from the fun. It took me an embarrassingly long time to figure out how to actually hurt the enemies, but once I did it made perfect sense. I often get a little disoriented when there's two worlds that I swap between, but in this case it was designed so that I never got lost, which worked well with the hunger constraint. Good job!