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great addition! i do recommend removing curse of substitution for anyone running this in a modpack, as it seems to cause a lot of errors involving custom and incompatible projectiles. every other base curse works fine.

Would you be willing to possibly DM me some of these errors (at SpazProjects#5172 on discord) that you find? I would like to fix them if possible.

with some further testing, i've realized this is not actually your mod - but rather other mutation mods which can't normally assign damage to unusual projectiles. they actually replace (or add new) projectiles just fine.

Okay glad to hear it! Thanks for letting me know.