Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A few things I noticed tonight. On the death recap screen, the background behind the gems count is too small:

This might be by design, but I found that gems on the ground in the post-forest camp are kinda hard to see:

After going into a button challenge room, starting the challenge, then leaving the room before the timer expires, the challenge UI (timer and gem count) remained on the upper right corner of the play area until I quit the game.

Vert Laser Seed has a planting cost of 0 crystals? Is that by design? If so, there's a small grammatical error, as it says "Costs 0 crystal to plant".

Good catches on the details!

This might be by design, but I found that gems on the ground in the post-forest camp are kinda hard to see:

Yeah, this isn't super intentional and will probably change. Camps still have a lot of artwork yet to happen (eventually they'll all look very different and have visuals tied to the biome you just came from)

Vert Laser Seed has a planting cost of 0 crystals? Is that by design? If so, there's a small grammatical error, as it says "Costs 0 crystal to plant".

It's intentionally 0 crystals -- it was previously a bow-and-arrow instead of a laser which made it a pretty weak weapon so we changed its cost to 0 to make it more enticing. I think it's definitely strong now as a laser, so we may change it back to costing 1, but either way we need to account for suits being free so that's a UI change we'll have to make. Thanks!