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The spellcasting rules from Mage certainly mechanise it more; being able to 'break' spells to avoid harm makes it stronger but the misfire table makes it riskier.

Ultimately, because there's no 'numbers' or similar associated with any of it - no 4d6 vs 3d8 etc. - power level comes entirely from the narrative. It's up to you as a group to decide how powerful magic is, and if you have a mix of games then you probably want magic to be less powerful than if you're just playing Mage on its own.

(+1)

gotcha, thanks!