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Yeah given the tree of possible moves with my game that would turn into a virtually infinite number of games very quickly.  Some kind of directed A* search is probably needed, and that is gonna be tough.  Either that or hand-craft some AI behaviours that make some sense, but probably aren't all that hard to beat.  As I said, ideally I'd have some kind of reinforcement ML expertise on my team and the AI could be trained to make good moves through the whole reinforcement neural net magic. :-)