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Ah, okay. I think I know what you mean with the track. I had already fixed it before writing the last post, so I had to play the jam version to see it. By now I was never at the stage of polishing when making a game, except for jam games, but those are small and easy to polish. I have however seen people say that this is the part of the development that takes the longest amount of time, so before I quit the project near the end because of polishing, I just fix every issue I see right away.

Yes, this game will be commercial. It will be a full game, it takes time to make such a thing. But since it will be rather short, it's not going to cost too much. Maybe $5 at max. Really just depends on how long development takes. The problem is that I'm too young to actually have to means to receive the money, so I will have to wait for the release, even if I finish the game before that.

Then the confusion is understandable, and glad to see that fixed as well. 

Definitely aim for a release version, it is more than worth it. A bit of a shame you aren't able to receive monetary gain from your work yet, but perhaps that will give you the extra time and perspective to fine tune it even further. I know I will be there to buy it once it comes out, and happy to help along the way too

So, it's been a while and I thought I would give you an update on the current state of the game. Cleaning up the code took longer than I thought, so there's not a lot of new stuff, but I will be able work way faster now. I also made my first song that's longer than a few seconds. I'm sure it will be changed later on, but for now I'm satisfied with it. I also created some assets for a new world and made 2 new possessable beings. Of course, it could be more, but life has been busy lately, so I didn't have as much time as I thought. Anyway, here's a small teaser for the new world. I also made a twitter account to get updates out more often and to popularize it a bit. Check it out if you want to:

https://twitter.com/One_Shades_Fate