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Cool entry. I loved how the environment moved around me as I worked on the puzzle. I was able to escape through the place I entered from at the end, but once I realized it was (probably) unintentional I went back in. The cube that we're holding clipping through the walls was a bit distracting; you could fix that by putting that block on its own layer and making a second camera with the clear flags set to depth only, the culling mask set to only that layer, and the depth set to 1.

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Thank You Kevin! I will try your solution when i will be updating project :) and when it comes to walls: i was aware of this bug, sometimes it was happening while i was testing. Need some time to find the the solution for this.