I like the style. How did you do the 'flickering' pixel style in Godot? By shader?
The monster is cute, I only wished it had a move animation. :)
I enjoyed the game.
Thank you! I didn't use any shaders, everything is just really tiny, (the monster being 16x16 pixels,) and I set the window scaling to "viewport", scaled the window up to about four times it's size, which creates that flickering style!
In retrospect a movement animation would have been a good idea, yeah.