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It was an interesting idea to go into a tactical turn based combat system for encounters. Very much like Battle brothers, but on a square instead of hex grid. It would have been good to see how many movement points the enemy had and also see an animation of their movement. They were suddenly on you when it was their turn.

The graphics weren't a style that we're keen on,  but they were self-consistent, at least, which is good.

Having the maps, even hand drawn, was a nice touch. We needed a "You are here pointer" though.

We couldn't remember the keys once in game and couldn't see a way to bring them up in game.

Auto save was a nice feature, seemingly after each combat.

Messages blocked progress until you pressed Escape, which wasn't obvious and sometimes brought you to the Exit game message if you pressed it too eagerly.

We kept expecting the music to kick into the "Cagney And Lacey" theme.

When you die the game doesn't seem to have a way to restart, we had to kill the Java process. Is that right?

The duality theme was interesting, although it seemed to happen randomly. We suddenly went all monochrome and icy and we weren't sure why. It then seemed to go back to the original world when we moved.

You might want to check the Windows checkbox on your download so you can install and run it directly from the itch.io app. Also, when you filter by platform on the submissions page it doesn't show up under the Windows section. Someone pointed this out to us on Discord. We missed your game when looking for Windows downloads.

Out of interest, could you supply a Linux and OSX launcher for this since it's written in Java? That would be neat.

Well done for making a unique and interesting entry to the jam.