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Interesting game.

  • A unique and engaging combat mechanic. But a bit simple too. Mostly all I did was defend to find out where the enemy was and then heavy attack the same spot. Might be better if they moved around out of turn order and you had to watch the ripples / listen more, or had other skills to reveal them briefly? Hard to do all that in the span of the game jam I know, but just sharing my thoughts.

  • The minimap is good. I would prefer some angle marker on the player position so I would know which way I was facing, as I was sometimes double-turning in the dark and getting disoriented. Also maybe mark “walls” with a border line around the tile if you’ve touched them?

  • Definitely want more than one “Hello?” sound effect if you’re leaning on sound design!