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(+1)

Interesting game, difficult to get combos, might be worth resetting the timer to 10 every time a player lands on a points pad? Controls are self explanatory (good), landing is difficult as it should be, however once landed I think what would make it better would be to stop any x movement, so the ship stays still on the tilted edgy bits, music is very loud generically but when turned down they do all match up with each other and it does sound good, game itself feels like something I could find in an arcade.

(+1)

Hey, thank you for the extensive review. :)

Resetting the timer everytime you land is a good idea. Maybe I'll implement that.
The x-movement now is solely physics driven atm. I think it's cool that it can roll over, but I see where it might hurt the gameplay.
Also thanks for pointing out the issues with the volume, I'll have to keep that in mind.