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(+1)

Hey, thanks man :)

yeah, the autobattler was both a quick idea that would enable me to show some effects fast and also because I really wanted to make something that can "stand" between traditional battle mechanics and an autosolver, in time. Definitely requires some quick predefined tactics and other things to become meaningful. For sure, the player has to have a say at least per round for a start :)

Yeah, I loved the skills and the experience gained in your game, very classical implementation, loved it :) In my case, I ran out of time and had to go for some content and "completion" and I also had to work 2 hours after my submission, meaning I didn't slept at all for doing it :D. I guess jam inexperience and not much preparation.

Event and text scrolling is pretty weak, I definitely agree. Regardless, I am going to work on the project as I really like it. It plays quite different from TDB and will be quite different when fully completed.

Thanks a lot man, it seems we're going to end top #20 in this jam :)