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Very effective use of Twine visual effects and the HAL library. I think the game is viable, with choices that affect the outcome (within the scope of the theme). The minimal visuals are just right, although I wonder is is worth exploring further rendering (particularly of those clothes that are maybe a girl staring at you...) I know the game is called Paranoia, a term used to describe certain pathologies, but what I like about this is that it shows how easy is to fall pray to our imagination. To me, this argues that the line between "normal" and not is very contextual and personal. Could it be expored further? Sure! You can certainly stay in this place longer, really exploring the first person experience of paranoia. But you know? I wonder if this could be a series of small games, exploring different ways in which our experiences are catalogued, and showing us the blurry line between "normal" and normal. Good job!