A few comments/suggestions, but enjoyed the atmosphere.
1. Volume levels need to be normalized, right now the game at volume 16, the music and ambient levels are great, but the sound effects from neighbor/rats/grands are quite loud still.
2. The furniture shouldn't necessarily be generating in front of the exit; a few times I felt like I needed to really ram into the furniture to escape.
3. Enjoyable on it's own right now, as a relatively short game, but might benefit from a larger pool of potential obstacles, for example things that you can cross that slow you down (possibly allowing for you to lure enemies into them to slow them down as well) or even additional mechanics (run, vs walk, vs sneak) allowing different tactics based on the danger type.