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I completed the game by chance, after two entire turns around the last square area what seemed like another kobold blocked my way so I killed it and it turns out it was actually the Balor. It took me 4 retries I think, which feels fine, although loading spots could probably be checkpoints.


I didn't like the small steps especially since movement, if not slow, won't go as fast as you want either. I'm not sure how I feel about possessing body, withstanding damage that way is fun but just leaving the body every two steps to see what's going on then getting back into it feels like a weird mechanics, maybe the darkness thing is just not really for my taste, that's fine. I tried to fight a bit at first then did not see the point, which is not a problem in a horror game anyway. The dungeon is good enough, it's weird and scary both visually and mechanically, navigating in the middle of these giant dark knight is cool. Inventory looks somewhat cool and having some verticality is always a plus.

Thanks for sharing.

Wow, I'm actually surprised you played the game to completion since I haven't actually done that! Yeah the scale of the map relative to movement speed was a problem I didn't foresee when I designed my levels, however I am glad to see that the game is working as intended since you were able to complete it!

You are the first commenting person that played it more like a survival horror which was closer to the intent of the game, and yeah the way I handled the mechanic is not as well baked as I would like.

I should note there is instant movement in the options but I would still say the maps are still large anyways.

I'm still certain I didn't have a bad idea, but I certainly didn't utilize my mechanics well enough.

Thank you for the feedback!