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(+1)

Pretty cool game. For accessibility purposes some of the projectiles are hard to see like the meteors. The projectiles should be clear and have enough clarity for visibility purposes. The parallax background also does not help. For clarity purposes a good idea would be to play without saturation, or on an OLED screen in different lighting environments.

 However, I love the concept of dodging in one phase and having an offensive phase. But there isn't much nuance in the attacking phase besides just running up to an enemy and dying if you crash. The limited fire rate is also a bit janky, maybe having a limited amount of ammo counter that is visible would be cool. This would also have a lot of flavor in a "warp drive effect" or a burst laser weapon charging. The movement also does not feel snappy. The acceleration affect from the spaceship thrust combats the feel of having a satisfying evasion phase.

Other than that, it is a good concept. The sprites are cute and enemy concepts are great. I enjoyed playing this game : D