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(+3)

I loved this, but I have several things I'd like to say.


Art and story are fantastic, but the puzzles and movement really could use some reworking. I died multiple times trying to run from Bela simply because the movement was too janky, which was frustrating, and in the puzzles where you have to select certain things to progress (like the star one) took WAY longer than needed due to the fact it was extremely hard to move the select button right. 

Also, some of the medal locations were too hard ;; the one in the bee pit for example. The visibility is poor and the medal was shoved in a corner you can barely see, so if I didn't have the walkthrough I would have never found it. But even with the walkthrough, there's some medals really hard to find... I haven't unlocked the bonus room because I can't find the cocoon room. 


Anyway, aside from that stuff, I really found this amazing! The characters were interesting and fun, the dialogue as well, and I loved the hideout. I loved Leon's coolheaded nature and Archie's excitable one! I'm excited to see more dialogue options in future updates. 

The puzzles that didn't involve selection screens were all fun and not too easy or too hard. I also thought the lockpick sections were fun--usually when there's a character who can pick locks, they just automatically do it, so it was cool to actually be able to do it myself! Oh, and the educational bits from the books that tied into the story were great. It was important to the story but also taught me things I had never even heard of before. 

Overall, I think this was good; it needs reworking in some parts but aside from the stuff I listed that I had issues with, I have no other complaints! :]

(+1)

Hi Aubrey! First of all, thank you for playing my game >\\\<
I'm really glad to see that you liked it even with the flaws it has in its current state!

I'm noting down your feedback and I agree, the things you listed definetly need some reworking.
I was already tweaking the star puzzle because it became one of the true horrors of the game x°° but I didn't think about the other selection one or the overworld problems, so having it written down is useful to me. I'll move the medals in the next update, as for the chase sequence I might take a little more but I'll find a solution (I think part of the problem is the narrow corridor at the start of the chase, it doesn't give you much room to run)

Do you have any suggestions for next dialogues in the hideout? What would you like to read as a conversation? 
I'm happy that you liked the hideout, the characters and even the library sections >\\\< I like to share the info I learn but outside of games I'm usually met with eyerolls lol. So knowing that someone found them interesting and appreciated them means a lot to me.
Thank you again for your comment >\\\< 

PS: lately there's someone downvoting every recent comment, in case you reply and see a downvote before I do it's not me ^^" 

(+2)

I'm so happy you appreciated my feedback! I hesitated because I was worried I was going to come off as nitpicky and annoying but thankfully that wasn't the case. 

For hideout conversations, I have a question before--Leon says he's ace, does he mean he's both aromantic and asexual or is he just one of them? If he's both I'd suggest using the term "aroace"! Anyway, I don't really have convo topics at the moment because I haven't gotten to the bonus room yet and I'm not sure what goes on in there ;___; 

(+1)

Sorry for the late reply! ;w; 
No, no, don't worry! Any feedback is appreciated, and also I know that to write them down you took time and you want the game to improve because you care (and as a dev this makes me happy)

I thought of him being just asexual, but you're right having a little specification would be better x3