This is a bunch of fun, and it sure seems like you had fun making it! I love that the trick names continue to elongate while you hold the trick: it's the kind of detail that's funniest when it first happens, then again once you've realized the text has careened off-screen! I picked up the keyboard controls pretty quickly, and the amount of sloped terrain gives the player lots of time to acclimate to the functionality of movement! The aesthetic is appropriately charming and scrappy, too: exploring around is worth it for the different graffiti tags to find!
Congrats to everyone on the team! (We'll see if anyone has the skills to beat the current high score, though it certainly won't be me and my measly ~6,000 points!)