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The opening, "

The Gone World is a rules-light ttrpg. What is a rules-light ttrpg, you ask? Google it. Stop playing games and start playing games!" is kinda a little offputting? Like, I get you're trying for a cheeky tone, but it's apt to turn players away.

I really would like to see stats expanded on. I'm having a hard time internalizing how skill challenges come up and how they are overcome with this. 

The Phase structure is really cool though! Great themeing. 

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there are definitely things I would like to expand on. Like I hade at least three more phases and recovered memories in mind. 

I’ve never actually made a ttrpg before ( that DnD ripoff I made when I was 10 doesn’t count! 😅) but now that I have this skeleton I may come back to it and flesh it out some, and that would include a more proper introduction.