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Oh no! Sorry to hear that. I've experimented with save/continue but haven't found a way to carry over status effects yet. This was more aimed at being able to stop playing and come back to where you were, not necessarily a checkpoint system. I'll have to play around with that use case to see if it's possible as well. What difficulty were you attempting? Sorry for the delayed response. Thanks for playing again!

Here's to hoping you get a chance to complete your project eventually. Looks like a great concept.