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Interesting concept, though at the current stage it is quite raw. Random generator would sometimes make passways that you cannot travel (placing couple of mannequins to the side that block the path completely), I also encountered big tv being rotated 90 degrees and also uninteractable/unpassable so had to quit the run also.

I've run bunch of level1 though, but it was quite difficult to understand which weapon is better. Max damage and raw damage. Cooldown field blank. Attack speed - not sure it even works. Passed both a dagger and an axe due to their cd being so long - palm tree just was beating it out straight down. Even though damage looked bigger on an axe from its tooltip - it did like 2 damage, while tree was doing 9..

Movement was dizzy due to that bending motion, but after several minutes I got used to it. 

Didn't understand why hitting enemies against the wall would do less damage and knock me back instead (making weapon cd, both block and attack, longer).

Loved the menu and overal feel of the dungeon. Music and sounds were good as well. Adored that manneqin on the palm tree. A bit clarity with weapons (damage/cooldown), fixes for impassible dungeons (and maybe make them longer, but 100% have some loot in them - some runs had 0 for me..), and its a very interesting game indeed that I totally would enjoy play a lot more!