Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

"GG"

With all my maps ready, I did 4:11.

Given you map the game then it's far from brutal, it's almost instant to get back to where you died and carrying your bar from one level to the next sure gives a better feeling of going through a full dungeon rather than a series of totally disconnected levels, yet I'm still not certain restarting from the beginning when you die was the better choice, just completing each level once without mapping but only trying to get the road for this one would have certainly be more fun for many people here. It's fine though.

The game is fun, the levels are distinct enough and the length feels adapted to the mechanics and appropriate to a game jam, the game feels like a complete one in this context.

I feel like a few enemies which bump onto you and that you choose to either bump onto or try to avoid, as well as a couple of damage increases to pick up in the corners, would quickly bring this closer to a more traditional and potentially even more satisfying crawler.

Well done, thanks for sharing.

Hello, I’m glad that my ideas were correctly perceived in the game.indeed, I think your ideas are good, I would soon put an update with enemis.

Thank you again for playing ;)