Hi! After testing various dialogue configurations there's something else I'd find useful, though not urgent at all. In my opinion, repeating endlessly the same dialogue when clicking a NPC or object after there's nothing more to do with it tends to break immersion (at least regarding my design choices, even if it's kind of a convention in RPG). So once a dialogue is finished, most often I set properties to avoid triggering anything when interacting again with the NPC/object. It works fine, but the entity is indeed still shown as "interactable" since technically it still has a dialogue or a script. So what I'd need, if possible, is a function to set an entity as non-interactive, in order to remove the current green pointer feedback when needed and avoid confusing the player. Does that seem doable?