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(1 edit)

in the end I took a   gordian knot or egg of columbus ish  approach  to it:
I can no longer make sense of the function that is responsible for firing
so I hacked in another one that is only called when you are sliding 💡
still some guns like the flamethrower doesn't work well in this way so I outright disabled them 😔
(so you cannot slide and shoot with the multitool primary, tripmine and the flamethrower primary fire)
the tnt also seemed useless during sliding .. but  was amusing enough so it was left in  🤔


I added it as a new patch (just replace the exe as usual): ZortchBuild_1795.zip
please check if this is good enough and this is what you meant

it's probably not a good idea to add new features before release - but so far it seems to have not introduced any new bugs 🤔

(+1)

HOLY SHIT THANK YOU SO MUCH

sounds like it works alright 🤔

(+1)

it works flawlessly time to continue from where i left off e2m1