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(1 edit)

I don't... The game successfully uploaded to Unity Play, even. I don't know what's going on. Now I don't know as this is my first attempt,  but do WebGL games and downloadable Windows games have to be set up as different projects? I know I wanted to run the HTML and add the downloadable file underneath it. I don't know if that would cause a problem?

When you upload a zip for a browser game, you must tick the box that says this file will be played in the browser. It won't work if you didn't tick that box.

I'm not sure if it will matter if other files are included, probably not.

I'm sorry, but the checkbox is already ticked.