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(+11)

https://greasyfork.org/en/scripts/464588-e-itch-io-exclude-tag

There's nothing  wrong with the tag 'horror', until game dev newbie smartass decided to take pride to tag their mediocre, half baked free asset mash-up 'horror'. IMHO the correct tag'd be 'amature' or plain 'horrible'. 

The same happened on 'survival', it used to mean carefully craved game mechanic like in Resident Evil instead of pointless open ended craft-whatever-you-like.

(+3)

You have named the deeper problem precisly. Tags are inaccurate. For tag filtering you need precise tags in the first place. So my theory why this is not implemented yet, is, that it would be not very helpful, because the tags you could filter, are not helpful in the first place. Little gain for much work. Low priority.

That userscript fetches  the tags and blurs the  list while doing so, I assume. The comment about  ddos implies that it fetches all of them in short succcession. So basically all the displayed items will get their tags fetched and get hidden accordingly.

Will this trigger the interaction for scoring the recommendations? Because, it would trigger all the stuff that is on top of the lists, like all those horrible games people complain about . That would tell    itch you like to interact with them and recommend them to you in the future, if it will get triggered.

(+6)

> Will this trigger the interaction for scoring the recommendations? 

As with all questions concerning itch.io web UI and its reasoning, I believe the answer remains unknown to most of us here ;p

As of today, 35 out of 36 on the first page of /games are tagged 'horror' (hidden by userscript this screenshot) 

Come on, am I on WITCH.IO ?

WITCH.IO   nice

While one can argue for a  policy of positive searching on a defacto non commercial platform, this exposes the flaw of tagging, or the algorithm that thinks this is popular - or , shockingly, the taste of many itch users.

Yeah,  itch is not a non commercial platform, but the abundance of stuff is donation-ware and most so called indie devs are not even indie, but hobby.  They are amateurs. Real indie devs are professionals, but they just do not work for a big gaming studio. It is like calling a blogger a freelance journalist or a youtuber an   indie movie studio.

And I think it is not a policy thing, but does just not fit in the existing structure. That structure would include accurate tags. 

I for one do not use that feature at all. I do search "positive". Mostly with similar games, recommendations (that is why I asked if it would trigger that), and global feed.

thank you for the script! It's currently very slow (roughly 1-2 seconds per Game), is that the highest speed permitted by itch.io?

(1 edit)

It's not working for me in Firefox with Greasemonkey. Seems to work in Chrome with Tamper Monkey, but it's hella slow.

Switched to Tamper Monkey in FF and it works. Guess Greasemonkey doesn't like the script.

(2 edits) (+1)

@de_g0od @Darxide23 Thanks for your review.

 That speed's my take on a reasonable speed for openresty servers, coz as much as we're annoyed by the site UI, we love to see itch.io and the community around it lives on. 

Yes, unfortunately I've to make the decision to drop support for Greasemonkey coz it uses the GM.(dot) API which is different from GM_(underscore) API supported by both TamperMonkey and Violentmonkey. 

The slow bottleneck happens once for each game data fetching, that data is reused afterwards.

(+1)

Maybe this wouldn't be a problem if Itch.io would ban games like "The True Ingredients", "Potrick Snaps 2" and the 100th PS1 styled copycat of PuppetCombo. They are intentionally shoddy because quantity is better than quality and on top of that these dudes make money off moron children who saw their favourite YTbers play them. 

Hell I wish Steam did the same to asset flips and Garten of BanBan cos let's be honest here they've got no business even being there, but Steam is a faceless entity I don't think they'll ever do anything about it, so I hope itch does something about it. I seriously like using it and posting my stuff from time to time and it's lame to see the amount of effortless garbage on there.

If atleast they were funny (as in so bad it's good kinda way or atleast there was a real attempt to make a game), but free (as in it costs 0, period) bad games then I'd see the point in keeping them. Itch.io also faces the risk of some executive from Nickelodeon or whatever going after them for copyright infringement.