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Wow, very sophisticated spell combo system given the limited time of this jam… honestly kind of jealous at what you accomplished when I see that spellbook. The limitations feel a bit artificial, as you can (for example) start casting Sun and then take a step before it finishes to avoid losing Lun’s Shade… but it is a lot of confusing juggling, especially during combat. I feel I got a pretty good handle on the spells in order to beat one of the endgame bosses, though.

Excellent sound design, and obviously knocked it out of the park on adherence to the theme.

I found the strafe/turn controls confusing (you can also end up inside of a statue by turning?) and just settled on never using the strafe keys. Also really wanted a way to cancel levitate, as it was making me queasy, though I realized it was step-based and I could just quickly move back and forth to get rid of it when I cast it by accident while trying to cast the map one or whichever.