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(+1)

I'm glad to see Atia pop up again ever since "You and Me". The washitape artstyle is looking good as ever, in fact it actually looks a bit more refined and shiny than the first one. I like how we've gotten more and more world building and character from Atia in this one, there was some backstory in the first part, however this one seems to focus more on Atia's point of view in her own life and the world outside of the temple.

I also know that this was made for a visual novel jam, but this sequel (for lack of a better word) about Atia has really benefited from the visual novel formula. To be honest, the RPG topdown style in the first game didn't create much depth other than some simple fleshing out of the temple and a few unlocking of doors.
This time around it feels much more refined, and it makes it easy to know that this is a story-based series, not a gameplay focused one.

Super happy to see Atia in one of your pieces again!

(+1)

Oh I'm so glad to hear that someone else is happy about Atia's re-apperance!! She's def one of my fav charas to write about, so she'll def appear in more games :'))

Also a lot of thanks for your super sweet review <333 I think it's super interesting to know that you prefer the VN-style... I don't write pure VNs often, because I think that having some interactive elements (like walking around) make games more interesting ^^