Played up to floor 13 so far. May continue but I think I got a good enough feel for the game.
Overall: A super enjoyable and multi-layered rougelite which got me thinking about my own battle systems and the little things I could do to take them far. That doesn't happen a lot so that alone deserves special notice.
Gameplay: Surprisingly in-depth! Class changing was a nice surprise, and I also appreciated how each character had a unique playstyle on top of it. (Class changing mid-battle would have been next level.) Mid-battle equipping was a lifesaver when I realized I gave Marsha Soulsweep Staff right before a boss. I just feel like there should have been a required number of enemies to fight each floor (coughcoughtake3fight3coughcough) because most of the time I skipped enemies. I also couldn't keep track of how each element affected the others, ironically enough.
Music: Those RM 2003 remixes go hard.
Comedy: They do not shut up. They do not shut up. THEY DO NOT SHUT UP THEY DO NOT SHUT UP THEY DO NOT SH
Graphics: Mostly RTP and Aekashic, but I admire the effort put into the window layouts and aesthetics. Little things like that can make a world of difference.
Story: Go up the tower. Definitely a more gameplay-focused game which obviously isn't a flaw. There was some awkwardness with the exposition which I have a hankering doesn't get resolved since the game is endless.