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Thanks. If I had two weeks instead of one, I could add volume controls and 100% more fun, ha. In short jams like this, if you're doing something experimental you sorta gotta commit to an idea quickly and hope the result is fun. It doesn't always work out super well. In this case I was envisioning more of an abstract strategy game, where reflection angles and precise positioning would be the main gameplay loop, but it ended up being a bit jankier, physicsy and RNG-heavy instead. Which has its own charm, but could be improved, yeah.