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The big issue I had with a lot of this is collision issues, especially with the glass, and the weird white-and-orange enemies kind of immediately making the minigun feel worthless. Straight up bullet sponges lmao

Doing a gb game well is definitely commendable though! Good job!!

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Edit: I'm glad people are recognising that those are supposed top be glass shards on the ground ๐Ÿ‘

Cards on the table, there are a fair amount of schoolboy errors in this project, not least - ahem - I accidentally gave the bigger monsters about a half second of i-frames... ๐Ÿ˜…๐Ÿ˜–

Those big guys that show up were intended to feel like Mr X had crashed the party, triggering the player's fight-or-flight response during the final push - they have 24 HP compared to the other monsters having between 7 and 9 - except those i-frames make choosing to stand your ground completely out of the question ๐Ÿ˜ฌ

Or to put it another way, this is where I'm at ๐Ÿ˜…: