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(+2)

Thank you very much for your comment!

You are right about all the points.  I didn't have time to test the game, so I am sure it is full of bugs.  It is strange that there were problems opening the doors, the collider for the X was the same, I will look into it.  About X, I thought to change it to the right mouse button, but didn't have the time to do it (I used the new input enhanced system and C++).  Yes, I didn't like the alarm, either, I will search more sounds and music and change it.  I didn't have time to change the material for the pick ups, so I put a simple particle emitter, but between the other particles of the map, it doesn't do it job correctly.  The original idea was for a big room at the end where it would be the fighting, but again we didn't have time to implement it.  Exit doesn't work?  Ups!  I will fix that when the jam finishes. :D

Yes, normally, I use blender to do the assets, but this time I wanted to try my hand with C++, so I took all Unreal free assets I found.  And those are normally AAA.  It has been a very good experience and I have learned a lot!

Thank you again for the long comment!  It is spot on and it really helps to improve the game.

(+1)

Ah, I never got to using C++ in UE4 back in the days. And blueprints were hard to get sometimes. Sounds like a good choice to go with 3rd party stuff and focus on one new thing for a jam, i like that idea. 

No playtesting?! :⁠-⁠D