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Thanks for the comment,
you are right, the sound for the footsteps of the robot could have been mixed better and could have used some more pitch variation or something.
I actually tried to get 3d sound going but wasn't successful and with the limit on time I didn't want to spend all it researching that stuff.
As for the fixed camera, I guess it's just a preference thing, I get that not everyone will like the style of presentation, but at the same time, that was the idea from the very beginning for us, to make an old school, survival horror game, inspired by RE1 - 3.  So making an alternative control scheme was simply just not something we were interested in to begin with.